t: @amir_r_hariri
i: @hariri.amir
w: Amir R Hariri

Amir Hariri is an Iranian-born cross-disciplinary artist working in New York City. He immigrated to the United States to attend college in the early 1990s, earning a Masters’ degree in engineering from Cornell University. Amir spent over a decade working on design projects from concert halls and museums to glass designs for Apple. He also spent 5 years studying painting and printmaking at the Art Students League, during which time he served as an assistant instructor and as a member of the board. His artwork incorporates his professional background in design and engineering, as well as studies in anatomy. Amir has exhibited nationally and internationally, with pieces included in public and private collections in the United States, Italy, Spain, Hong Kong, and Japan. Recent awards include the Museum of Arts and Design and NARS Foundation residencies, Smack Mellon ‘Hot Picks’ and the NYFA Fellowship.

t: @damonholzborn
i: @damonholzborn
w: Damon Holzborn
   Rustle Works

Damon Holzborn is a Brooklyn based musician, new media artist, and software developer. His new media work includes algorithmic image and language projects, mobile games, music tools, and sound installations. As a musician, he is an improviser and composer who works primarily with electronics, employing custom software, traditional effects, and interactive processes. Holzborn has long relied on instruments that he develops for his own use, creating dynamic software designed for improvisational performance. He has presented his work in the US, Mexico, Canada, Europe and Japan, both as a solo artist and with several ensembles, including Donkey — a decades-long collaboration with musician/filmmaker Hans Fjellestad. He also collaborates with other artists to produce custom technology for their installations and performances, including software or hardware for projects by George Lewis, Eric Metcalfe, Miya Masaoka, and Duane Pitre. He holds a BA in music from UCSD and a DMA in composition from Columbia University.


Tentacle was first conceived in 2019 and started drafting its early abstract contours in 2020 using mostly linear components. It soon developed the ability to produce more controlled gestural abstractions and is currently capable of effectively collaborating with the other two team members to produce a wide range of drawings, with a distinctive style, which stem from a set of controllable constraints. A set of unique limited editions are planned for release in the coming months. Tentacle’s future aspirations include being able to collaborate, in real-time, with artists across various disciplines.